Michael Lopp remembers how playing Mtrek set him on the path that led to his becoming a software engineer:
Mtrek is a real-time multiplayer space combat game loosely set in the Star Trek Universe. Sounds pretty sweet, right? Check out a screen shot.
OoooOooh yeaaaaaaaah.
Designed and written by Tim Wisseman and Chuck L. Peterson in the late 80s at University of California, Santa Cruz, Mtrek is completely text-based. To understand where an enemy ship was, you had to visualize the direction via the onscreen data. If this wasn't enough mental load, it was absolutely required to develop a set of macros on top of the game's byzantine keyboard commands in order to master a particular ship. Furthermore, if you weren't intimately familiar with the performance characteristics of your particular ship, you'd get quickly clobbered.
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After months of playing, I learned that one of the the game's creators, Chuck L. Peterson ("clp") was a frequent player. After one particularly successful evening with my Romulan Bird of Prey, I mailed clp and asked if there was anything, however small, I could do to help with the game. Without as much a signal question to vet my qualifications, he gave me a project. […]
By way of contrast, consider Robin Sloan's piece, posted earlier today, on The secret of Minecraft. Twenty years from now, will we see a generation of coders inspired by Minecraft?